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- Create Deck object
- Should contain collection of 52 card objects
- Each card object should be unique (suit and value)
- Order of cards in container should be randomized
- Player Object
- Has container referred to as hand which holds 5 cards
- Cards should be ordered in hand to find hand values
- Should have wallet (contains balance of how much money the player has)
- At least 2 players, but no more than 5 can be created.
- Cards can be moved from Deck to Hands (This is called dealing)
- Values are determined by finding hand type
- Straight Flush
- Four of a Kind
- Full House
- Three of a Kind
- Two Pair
- One Pair
- High Card
- Hands of players can be compared by value to determine who wins the round.
- Tie Breakers are based on High Card value.
Game Engine â€“ Sets State of game based on activity diagram
- Initial Menu
- Go to Table (go to Game)
- See Rules (display list of rules)
- Quit Game (exits program)
- Table Menu
- This is a good place for game options like number of players (optional)
- Leave table (returns to Initial Menu)
- Ante up (places initial bet and starts round)
- Should display player wallet (how much money they have)
- Round Starts â€“
- Ante placed in pot
- Cards are dealt to players
- 1st betting cycle
- Player to left of dealer places bet
- Next player calls (places same bet), folds (drops out of game), or raises bet (increases amount)
- Betting cycle continues till all players who have not folded have placed the same amount of money in the pot.
- Discard Phase (players choose whether they want to keep or change the cards they want.)
- 2nd betting cycle â€“ just like first.
- Hands are shown and winner determined.
- Payout made to winner (take value from pot and add it to that playerâ€™s wallet)
- Return to table state
- Interactive menu with choices for Initial menu and table menu
- â€œSee Rulesâ€ option will display a summarized set of rules for 5 card Draw.
- During game hand of main player should display.
- All displayed screens should be organized easy to read.
- All variable names should be meaningful.
- Code tabs should line up in proper scope.
- Any tricky or unclear code should have comments
- Any straight forward and easy to read code should not need comments.
- Remember DRY method (Do Not Repeat Yourself).